New Save System Plans
Amanita » Devlog
Our Vision
We're building a robust and extensible save system that has your back no matter how your game is structured. We know every project is different, so here’s what you can customize:
- Storage: You decide exactly how and where your saves are stored. Our system is designed specifically for local storage, giving you full control over your files. If you’re adventurous, you can always extend it later to handle different storage needs.
- Encryption & Decryption: The default option is straightforward (not super fancy), but if you need beefier security, you're free to implement your own.
- Custom Hooks: Add your own scripts to handle features our system might not cover by default. If your game logic is all flowchart-based, you might not even need this extra flexibility
Performance: Gotta Go Fast!
We’re all about keeping things snappy. The new system uses an async workflow for saving and loading. That means you might not see everything done in one frame, but we'll be taking care to optimize things so that (especially in 2D games) the process will be quick and efficient. Think along the lines of visual novels like Katawa Shoujo or tactical games such as One Step From Eden.
Amanita
Toolkit for making Games with Unity
Status | In development |
Category | Tool |
Author | AtelierMycelia |
Genre | Visual Novel |
Tags | 2D, Point & Click, storygame, Unity |
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